Architecture • Performance Optimization • Gameplay Systems • Tools Development • Shaders • Netcode

Unity Developer, 6+ years of experience

🔗Portfolio

[email protected]

Telegram: danyabond05

LinkedIn

GitHub: DanilBond

<aside> <img src="/icons/user_gray.svg" alt="/icons/user_gray.svg" width="40px" />

Skills and Tools



Experience


WhiteApps — Dec 2024 – Jun 2026 (1 yr, 6 mo)

Joined the company as a Unity/iOS developer, then spearheaded the scaling of production and rose to the position of team lead, heading a team of 10 developers. 🔗 Project videos (iOS Mini Games section)

OccaSoftware (Project-Based) — May 2023 – Nov 2023 (6 months)

I participated in the development of commercial graphic assets for Unity URP, which were published on the Unity Asset Store and used by developers in production projects and released games.

BGGames — May 2022 - Dec 2024 (2 years, 7 months)

An outsourcing company that develops mobile and VR projects for external clients. Contributed to the development of several commercial mobile games (Android/iOS) and a VR simulator, as well as R&D prototyping for new projects during the pre-production phase.

4Tale Production — Feb 2020 - May 2022 (2 Yr, 3 Mon)

I developed client- and server-side solutions for indie games at a company that releases original projects across various genres—from mobile action games to PC roguelikes published on Steam.